Pikmin 2 where to find blue pikmin




















After numerous bouts with it it will likely eat some White Pikmin, thus poisoning itself , it will surrender the treasure it possessed, meaning you can now exit the cave! Take your White Pikmin along the wall towards the flower pots, following th winding path to the second highest flower pot. Throw the Pikmin onto the highest flower pot, allowing them to dig up a new treasure!

If you lost any of your White Pikmin, you may return to the White Flower garden to create some more, but the current goal is a poisonous wall found to the south of the Hole Of Emergence that White Pikmin must knock down, followed by destroying the Poisonous emitters. Recombine the Pikmin, then pass through the gate to find another portion of the atlas!

Defeat the plant that attacks, then haul the heavy treasure back to the ship if you are missing Purple Pikmin, enter the nearby Cave of Emergence to create some. Returning to this spot is the next step, as rescuing the Blue Pikmin has become the next priority. Yellow Pikmin are the only required Pikmin, but bring along a total of 70 Pikmin. Head North past the berry producing plants, discovering a treasure high on a stump.

Throw the Yellow Pikmin up there so they can grab it, then continue northwards till an electrical gate is visible. Throw all of the Pikmin onto the ledge, then send Olimar and Louie around the large rock and through the shallow pond to reach the Pikmin. Select all the Yellow Pikmin and use them to knock down the electrical gate, gaining access to the Blue Pikmin! Use the newfound water lovers to harvest creatures and pellets to increase their numbers, then grab the nearby treasure to return to the ship area to prep for the next area.

Get about 20 of each type of Pikmin and head north past the spicy berries, turning East to go past the White Flower Garden cave to find a weighted lift. Throw one Pikmin onto the higher side, then throw all of the remaining Pikmin to the land above, leaving that one Pikmin behind for now. Look for a path leading up a tree branch, taking the time to separate the Pikmin into two teams: Yellow and the rest. Yellow Pikmin go first, busting down the electrical gate they will find, then the others will follow through to the newly opened area to enter a cave!

The Bulblax Kingdom begins on the first Sublevel, where the fights will be easy as the throwing of Purple Pikmin will kill destroy all opposition before they can even attack. Grab the one treasure from one of the larger creatures, and then head down to the next area. Sublevel 2 is a floor that only Red Pikmin are needed for, thanks to the fire spouts and red spiders both can not harm Red Pikmin. After defeating those threats, all types of Pikmin can go collect the one treasure before hopping down to the next area.

The third sublevel is a short one, with very basic ground enemies, a couple heavy wind blowers they can not harm Pikmin directly, just knock them down , and one treasure buried White Pikmin and the treasure radar to find before dropping down a level.

If you need White Pikmin, make use of the White Flower on this level to create some. Sublevel 4 has a bevy of electrical obstacles, including barriers and beetles. Be on the lookout for a hop and smash enemy who is holding a treasure, as well as another enemy who is also hoarding a treasure. If the Purple Pikmin totals are low, a Purple Flower awaits to change some Pikmin into the heavy and strong fellows before the Space Captains head down a level.

The fifth Sublevel returns to the easier enemies and just one buried treasure to find, but the nasty bomb enemies will also make an appearance. Throw Purple Pikmin to wipe out the enemies, but be ready to pull the Pikmin back whenever a bomb falls into play. Sublevel 6 is a Red Pikmin haven as red spiders and fire spouts dominate the area.

A lot of Bulblaxes also exist here, with one of the larger ones holding a treasure. Be on the lookout for falling bombs while collecting the two treasures, then drop down to the next area. The seventh Sublevel is the final floor, so use Red Pikmin to bust the fire spouts, followed by stepping forward to bring out the massive Bulblax.

Throw Pikmin onto his face, bringing the Pikmin in reserve backwards so the massive beast can not lick them up in large groups. Throw Purple Pikmin to inflict a bit more damage and he will fall quickly, yielding his treasure!

Harvest the bug and his treasure, then bust the gate down to enter a small area where splitting of the Pikmin needs to be done. Have one Space Captain throw Red Pikmin onto the higher ledge while the other Space Captain runs through the fire spouts thanks to the massive Bulblaxes treasure it does not hurt to get the Red Pikmin and they will carefully destroy all the fire spouts.

While in water, the Blue Pikmin behave almost the same as they do on land. If they are idle and see a nearby Pikmin drowning in water, they will quickly run to them, pick them up, and throw them to shore. However, they will not rescue Pikmin if they are a certain distance away, so they can't always be relied on. At least in Pikmin 2 , this throw works the same as a normal leader throw, which means it can be used for things like crushing a Dwarf Bulborb. Blue Pikmin seem to be the most balanced Pikmin species; they have average attack power, durability, mobility, digging speed and throw distance.

Blue Pikmin have very little utility outside of water, as most enemies that pose water hazards can easily be defeated without Blue Pikmin.

Interestingly, Blue Pikmin are more likely to die than other types in Pikmin 2 , as noted here. Their Onion is first found near the massive stump holding the Automatic Gear , and is located inside a small pond. Like with the red and yellow Onions, a seed pops out when the Onion wakes up, which Olimar then plucks.

The Blue Pikmin's ability to live underwater is immediately demonstrated, since the Onion, the seed, and the new Pikmin appear underwater during this event. There are glitches and exploits that make it so that Blue Pikmin are not required to collect any ship parts or defeat any enemies.

There are two main ones: the object nudging glitch allows one to push ship parts out of the water, while the drowning reset glitch allows Pikmin to travel large bodies of water without drowning. Other minor exploits and glitches include ending the day to make a ship part appear on the closest carrying waypoint in the following day, which can place ship parts in unintended places, and the ability to place a lying Olimar between a treasure and a wall to make him pop up on top of the wall, and going out of bounds.

The following ship parts and enemies are intended to be retrievable or beatable only with Blue Pikmin, but can be done without them using exploits. This is first hinted at when the Onion stops spitting out seeds, but there are only a reported 95 out Pikmin on the field. They are found chasing a few Wogpoles beyond an electric gate guarded by a Cloaking Burrow-nit at the north of the map.

To obtain them, Olimar and Louie break down the gate with the Yellow Pikmin, and proceed to whistle them to take them under their command.

Once again, their underwater prowesses are instantly noticeable, since they are found in a large lake. Blue Pikmin are required to collect these treasures or enter these caves, and there are no glitches or exploits that allow other Pikmin types to do so.

Blue Pikmin are recommended for these treasures, caves, or enemies, though these tasks can be done without the type by using glitches or exploits. In Pikmin 3 , the Blue Onion is found in the Garden of Hope , but can only be found after Louie has ran away from the Koppaites after being rescued in the Twilight River.

The explorers chase after him, but instead find an Onion trapped under a Flukeweed. From this, the Blue Onion is found, and after it ejects a seed that is then plucked, the explorers discover the Blue Pikmin, which prove to be essential in finding Louie again. As with the previous games, the Blue Pikmin are instantly shown to be able to withstand being underwater, since the Onion, seed, and newly-plucked Pikmin are underwater.

Blue Pikmin are required to collect these fruits or defeat these enemies, and there are no glitches or exploits that allow other Pikmin types to do so. Blue Pikmin are intended to be used to collect these fruits, but through the use of glitches, exploits, or tricks, the fruits can be collected without Blue Pikmin. Blue Pikmin are recommended to collect these fruits or defeat these enemies, though they can be done with other types. In Hey! Whilst Olimar is swimming in the lake a group of Blue Pikmin are chased into a pile of moss by a Puckering Blinnow.

Upon whistling at them the Blue Pikmin join Olimar and are used for the majority of each water area from then on, breaking underwater walls and allowing him to progress. After the area is complete they join the Pikmin Park like any other Pikmin type. Pikmin does not let players choose which types to bring to a task, and while many treasures require Blue Pikmin to collect, Blue Pikmin will always be present when this is the case.

In the Pikmin Park , plant-type clutter can only be destroyed by Blue Pikmin. Note that indirect uses using Blue Pikmin to access a later part of the area that contains a treasure that doesn't require Blue Pikmin don't count. In Pikmin Bloom , Blue Pikmin are the third type obtained, and are unlocked at level 7. Finally, the Blue Onion may be found through an electric gate to the east.

Blue Pikmin are found in the Awakening Wood. Once the fence is taken down, you can call 5 Blue Pikmin, and use five 1 pellets, one 5 pellet, and 3 Wogpoles to populate them from the get-go. This is where the Armored Cannon Beetle resided in Pikmin. After Day 10, there will be three 10 pellets for each of the 3 primary color Pikmin and one multicolor 20 pellet. The Pellet Posies that appear after a number of days in the area. They are the largest in the game.

Pikmin Explore. In the Games. Games Pikmin Pikmin 2 Pikmin 3 Hey!



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